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Education Software Practice

Education Software Practice

Drill and Practice Software allows learners to work extensively on issues individually and independently to acquire responses concerning their performance. This software is also a powerful tool for learning and assessing new content. Drill and Practice Software is categorized into extensive feedback activities, branching drills, and flashcard activities. An example of drill and practice software is the Flashcard Deluxe application, which is downloadable by Android and Apple devices to be used by grade one to twelve students to test and improve their memory via practised information retrieval (Roblyer & Doering, 2016).

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Tutorial software is the most collaborative program created to supplement learning “learning tool.”Tutorials assist individuals in acquiring new skills with systematic procedures. The process guarantees that the user does not get lost and comprehends the materials. Flashback software is an example of a video tutorial that helps capture webcam, screen, and audio. Grade nine and ten students can use it as it helps break down everything a learner needs to know or recall in a video format for future use.

Simulation software is used to design equipment in that the ultimate product may be similar and close considering the specs minus expenses when modifying. The software has a real-time response and is used mainly in gaming, though there are industrial applications as well (Tzur, Katz & Davidovich, 2021). An example is MATLAB software made by MathWorks to give a platform for numerical computing and programming language. It can execute the graphical simulation in numerous domains for all systems and can be used by grades eight to twelve.

Instructional software includes computerized programs that help in delivering education on particular themes. The primary function is to assist the learning process. Examples of this software are Brain Pop and Skills Tutor, which can be used by students in grades ten and twelve (Roblyer & Doering, 2016). Brain Pop software benefits tutors as it helps the teacher keep track of learners and allows them to perform class-wide analysis, give feedback on learning and see quiz outcomes. Subsequently, the tutors can use the information to help students in their weak areas.

Problem software is a case where software does not process empty or full files appropriately. The other issue is the incapability to process data properly via the system (Tzur, Katz & Davidovich, 2021). An excellent example of this software is the Math Share app, which has a step-by-step problem-solving space for learners to follow through by explaining their thoughts by either dictation or typing. It also has math-to-speech that helps students listen to each step of the maths solution I read aloud. Fourth graders can use it to follow mathematical solutions.

Personalized learning software comprises game-based learning systems, which allow learners to study at their own pace while having fun. Some studies show that schools using mathematical games in their classroom showed 11.6% progress on standardized test scores (Tzur, Katz & Davidovich, 2021). Classic is an example of personalized learning software. This iPad application enables teachers to see through the screens of all learners as they work on a problem. The teacher can use the information from the app to tailor the help the students need. Teachers of grades four to eight can use it to follow learners’ progress.

References

Roblyer, M., & Doering, A. H. (2016). Integrating educational technology into teaching. USA: Pearson.

Tzur, S., Katz, A., & Davidovich, N. (2021). Learning Supported by Technology: Effectiveness with Educational Software. European Journal of Educational Research10(3), 1137-1156.

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Question 


Directions:

Describe an example or hypothetical lesson, assignment and activity for each software program type listed below. Be sure you identify which grade level (Kindergarten through 12th grade) you provide the example. The summary of pages 103 and 104 provides an in-depth view of these types of software programs. Upload the assignment as a Word Document.

Education Software Practice

Education Software Practice

a. Drill and Practice Software

b. Tutorial Software

c. Simulation Software

d. Instructional Game Software

e. Problem-Solving Software

f. Personalized Learning Software

PLEASE BE SURE TO LIST GRADE LEVEL FOR THE EXAMPLES YOU PROVIDE