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Outline: Are Video Games More Sophisticated Than Cinema?

Outline: Are Video Games More Sophisticated Than Cinema?

A. Introduction

  1. Attention Grabber: The debate about the opinion that a video game today is, in terms of complexity, equal to or greater than cinema.
  2. Attention Grabber/Link to Topic: This debate raises the question of whether video games can be considered equal to or superior to cinema’s role in today’s society.
  3. Background Info: Graham’s essay, Are Video Games Better than Films? Explores this evolving conversation by comparing video games and cinema.
  4. Background Info: This paper focuses on how both media provide the same richness regarding narrative and emotions.
  5. Background Info: Graham explores the economic side of video games of both art and cultural objects.
  6. Background Info: Graham compares tones in games to those those in cinema in a manner that reveals how the two media work with the audience.
  7. Background Info: The essay shows how and to what extent video games, similar to cinemas, involve emotions and how users are provided with various experiences.
  8. Thesis: The purpose and the selection of the item, points of comparison, ideas, and their organization: a critical analysis of Graham’s arguments about a video game as a cultural object.

B. Purpose

  1. Topic Sentence: Graham’s main message to the essay’s topic is to explain why, like motion pictures, video games are valid cultural products.
  2. Summarize Example: She points out that video games are now considered high art and significant players in the culture industry.
  3. Direct Quote: Graham states that video games “strive for a place at the larger cultural table (Graham).”
  4. How Does Quote Show Analytical Principle? This quote highlights her argument that video games are evolving from simple entertainment into respected forms of art and cultural expression.
  5. Summarize Another Example: Graham also lists video games as movies based on the learning and feeling that video games offer to the players.
  6. Direct Quote: She writes, “Games elicit emotions comparable to what one feels while watching a film.”
  7. How Does Quote Show Analytical Principle?: This comparison dwells on stressing the potential of video games as deep in shaping the individuals’ emotions as the films
  8. Concluding Sentence: Graham’s purpose is to illustrate that video games should be appreciated as valid media as cinema.

C. Analytical Principle 2: Item Selection

  1. Topic Sentence: Using the examples of successful video games, Graham comes up with economic potential and a plot that might beat cinema.
  2. Summarize Example: She uses the Call of Duty game as an example; according to her, it outperformed many Hollywood blockbusters in monetizing the video game industry.
  3. Direct Quote: Graham points out that “Call of Duty grossed more than several top-grossing Hollywood films in recent years.” (Goh et al.)
  4. How Does Quote Show Analytical Principle?: This explains the significance of the economic management of video games by arguing that they overpowered even the film revenues
  5. Summarize Another Example: She then provides a movie reference, stating that psychological things that come with films can be seen. She further provides a real-life example of Alfred Hitchcock’s Vertigo.
  6. Direct Quote: “Vertigo showcases the intricate layers of human psychology, a narrative depth that video games are only just beginning to explore.”
  7. How Does Quote Show Analytical Principle?: This comparison shows that though video games have an economic pull, cinema is still a better place to tell deep psychological plots.
  8. Concluding Sentence: Graham’s examples also establish the economic viability of the media and the depth of content being produced in both types of media.

D. Analytical Principle 3: Points of Comparison

  1. Topic Sentence: In the essay, a contrast is made between video games and films in terms of interactivity
  2. Summarize Example: She describes how gamers decide the game events, unlike film spectators, who do not determine any events.
  3. Direct Quote: “In a video game, the player’s choices directly shape the story, unlike in a film where the director determines the course of events.”
  4. How Does Quote Show Analytical Principle? This seems to call for what is entirely different about the interaction with the target audience because, in contrast to films, video games are interactive, and everything happens according to a filmmaker.
  5. Summarize Another Example: She continues by contrasting this with films in which the audience is just a spectator, watching a story unfold in a manner that the director has planned.
  6. Direct Quote: “The viewer of a film is at the mercy of the director’s vision, unlike the gamer who holds the power to decide the story’s path.”
  7. How Does the Quote Show Analytical Principles? Notably, this makes the point that in regard to culture, video games offer a different, more participatory kind of involvement, which is the impact that video games make.
  8. Concluding Sentence: More specifically, a parallel is drawn between the difference between the interactivity of games and the passivity of films to emphasize the unique and valuable ways of perceiving media.

D. Analytical Principle 4: Organization

  1. Topic Sentence: Graham’s essay is effectively organized by first addressing the economic impact of video games, followed by their emotional and narrative depth, leading to a balanced argument.
  2. Summarize Example: Graham starts by talking about how video games are more financially lucrative than movies and uses the game Call of Duty as an example.
  3. Direct Quote: “The financial achievements of video games like Call of Duty demonstrate their growing dominance over Hollywood films in terms of revenue.”
  4. How Does Quote Show Analytical Principle? From this basic orientation established by focusing on economics, she lays down her premise – video games are not just cultural artifacts but economic players.
  5. Summarize Another Example: Graham then addresses both media’s aesthetic and socio-narrative affordances, arguing that video games make immersive art like cinema.
  6. Direct Quote: “Video games such as The Last of Us achieve emotional complexity, proving that they can match films like Schindler’s List in their ability to evoke deep, emotional responses.”
  7. How Does Quote Show Analytical Principle? What can be noted here is that, in the transition from economic consideration to emotional consideration, Graham is doleful yet comprehensive in presenting the cultural arguments in defense of video games.
  8. Concluding Sentence: Graham’s essay’s sequencing from economics to emotion and then to narrative supports her assertion that video games should be viewed the same way as movies.

E. Conclusion

  1. Tie Back to Opener: It remains a worthy debate whether video games are encroaching on the arena of cinemas as cultural commodities, but Graham has presented a worthy essay that sheds light on this subject better.
  2. Tie Back/Explain: Graham analyses the economic and affective aspects. Graham partly questions the argument by refuting superior cinematic techniques.
  3. Explain: Her essay encourages readers to reevaluate the significance of video games by presenting ideas of their narrative density and emotional potential.
  4. Explain: As innovation progresses, video games intensify, occupying cinemas’ cultural and aesthetical planes.
  5. Summarize Body Paragraph 1: Graham noted that video games have acquired cultural values and are growing as a form of art comparable to cinema.
  6. Summarize Body Paragraph 2: Even in translated examples such as Call of Duty and Vertigo, Graham reveals the economic impacts of video games as well as the psychological depth of films.
  7. Summarize Body Paragraph 3: She maintains that video games and films are differentiated in terms of engagement, thus making a very distinct point that both are useful in catering to audiences’ needs.
  8. Mic Drop: Graham is right that video games have ceased to be only entertainment; they are cultural experiences that define how we interact with narratives, feelings, and even people.

Works cited

Goh, Edward, et al. “Unravelling the Complexity of the Video Game Industry: An Integrative Framework and Future Research Directions.” Telematics and Informatics Reports, vol. 12, Dec. 2023, p. 100100, https://doi.org/10.1016/j.teler.2023.100100.

Graham, Jane. “Are video games now more sophisticated than cinema?” The Guardian 2 (2011).

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Question 


OUTLINE Criteria Below:
Introduction

  1. 1. Attention grabber
  2. 2. Attention grabber/Explain how attention grabber relates to topic
  3. 3. Background info (summarize analyzed essay)
  4. 4. Background info (summarize analyzed essay)
  5. 5. Background info (summarize analyzed essay)
  6. 6. Background info (summarize analyzed essay)
  7. 7. Background info (summarize analyzed essay)
  8. 8. Thesis – Identify WHAT is being analyzed, HOW it will be analyzed, and WHY it is being analyzed

B. Analytical principle 1

  1. 1. topic sentence (name analytical principle)
  2. 2. summarize/paraphrase example of AP in text
  3. 3. direct quote from text
  4. 4. How does quote show analytical principle?
  5. 5. summarize/paraphrase another example of AP in text
  6. 6. direct quote from text
  7. 7. How does quote show analytical principle?
  8. 8. concluding sentence (name analytical principle)

C. Analytical principle 2

  1. 1. topic sentence (name analytical principle)
  2. 2. summarize/paraphrase example of AP in text
  3. 3. direct quote from text
  4. 4. How does quote show analytical principle?
  5. 5. summarize/paraphrase another example of AP in text
  6. 6. direct quote from text
  7. 7. How does quote show analytical principle?
  8. 8. concluding sentence (name analytical principle)

    Outline: Are Video Games More Sophisticated Than Cinema?

    Outline: Are Video Games More Sophisticated Than Cinema?

D. Analytical principle 3

  1. 1. topic sentence (name analytical principle)
  2. 2. summarize/paraphrase example of AP in text
  3. 3. direct quote from text
  4. 4. How does quote show analytical principle?
  5. 5. summarize/paraphrase another example of AP in text
  6. 6. direct quote from text
  7. 7. How does quote show analytical principle?
  8. 8. concluding sentence (name analytical principle)

E. Conclusion

  1. 1. tie back to opener
  2. 2. tie back/explain
  3. 3. explain
  4. 4. explain
  5. 5. sentence summarizing body paragraph 1
  6. 6. sentence summarizing body paragraph 2
  7. 7. Sentence summarizing body paragraph 3
  8. 8. mic drop
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