Gaming and Learning
Did you have a point of view about online gaming before you reviewed this week’s readings and videos? Has your point of view shifted?
I have always believed that online gaming help connects people socially. If, for instance, I had a group of friends who love a particular online game but stay quite far from where I am, online gaming offers me a way to interact with them freely without having to travel miles to meet them. After reviewing the readings and videos, I am convinced that online gaming is constructive in our modern-day society. They help connect us emotionally and socially while boosting our interactions and mental resilience.
If you are a gamer yourself, talk about your personal experience with games concerning the readings.
Gaming has always given me a way to boost my self-esteem. When friends and other people I meet on the social network compete and lose against me, I can achieve more. Moreover, when one loses a virtual driving race, we get to talk and encourage each other to try out the next round. Once in a while, I teach people how to game online and tips on how to beat competitors, and in the long run, the four pillars of our lives, mental, physical, emotional, and social resilience, are enhanced (McGonigal, 2012). Notably, online gaming often requires that an individual be fast in manipulating controls. This has helped me increase my concentration, brain speed, multitasking, and enhanced memory. All these benefits align with those proposed by the articles and the video, such as improved cognitive capacity and social resilience.
If you are a parent or an aunt or uncle, would you allow or encourage kids in your care to play computer games? Why? What ideas in the readings influence your point of view?
Yes, as a parent, I would allow kids in my care to play computer games. The readings assert that games have motivational, cognitive, emotional, and social benefits (McGonigal, 2012). For instance, when a kid plays a game, there is a high probability that they are not playing the game alone. The readings state that about 70% often play with a friend. This rapidly builds social skills, which is significant in interacting with family members and peers (Granic et al., 2014). Kids who have mastered Starcraft were reported to have developed vital multitasking skills. In the end, we realize that online games cultivate a culture of steady working, development of complex relationships, the art of socializing, and learning new skills.
References
Granic, I., Lobel, A., & Engels, R. (2014). The benefits of playing video games. American Psychologist, 69(1), 66-78. Doi: 10.1037/a0034857
McGonigal, J. (2012). The game that can give you 10 extra years of life [DVD]. https://www.youtube.com/watch?v=lfBpsV1Hwqs: http://www.ted.com.
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Question
Week 10: Games and Learning
Discussion board prompt:
Read the article “Your Brain on Video Games” by Steven Johnson. Next, explore the scholarly research on this topic in more detail in the article by Granic, Lobel & Engels. Then move on to the last part of the assignment, watching Jane McGonigal’s TED Talk. Finally, go to the discussion board and write a post that responds to the video and readings. (You are encouraged to also reference any optional materials you had time to review, in your discussion board post.)
Some ideas to consider:
- Did you have a point of view about online gaming before you reviewed this week’s readings and videos? Has your point of view shifted?
- If you are a gamer yourself, talk about your personal experience with games in relation to the
- If you are a parent or an aunt or uncle, would you allow or encourage kids in your care to play computer games? Why? What ideas in the readings influence your point of view?
Grading rubric:
COM 110: Digital Literacy Discussion Board Rubric
This rubric clarifies how your work on discussion board assignments will be evaluated.
Exemplary (100%) | Accomplished (85%) | Developing (67%) | Novice (0%) | |
Completeness (55%) | The post fulfills all requirements of the
assignment. Your post |
The post fulfills all requirements of the
assignment. Your post |
The post either does not fulfill all requirements of
the assignment, engage |
The post is off-topic and/or does not fulfill the |
addresses the specific question posed and is well supported by evidence from the assigned materials (reading/videos); you either quote or paraphrase them and give page numbers where
relevant. |
addresses the specific question posed, but supportive evidence from the assigned materials (reading/videos) is lacking or incomplete. | with the specific question posed, use supporting evidence from the assigned materials, or correctly apply ideas from the assigned materials. | requirements of the assignment. | |
Responses (30%) | You respond in a substantial way to at least one other student’s post; the response is thoughtful, adds something to the discussion, and comprises a fully developed
paragraph or more. |
You respond in a substantial way to at least one other student’s post; the response is thoughtful, adds something to the discussion, and comprises a moderately developed
paragraph. |
The response is not substantial, or not developed. It may offer simple agreement or disagreement without elaboration and without adding anything of substance to the
discussion. |
You do not respond to another student’s post. |
Mechanics (15%) | The post is clearly written, well-structured, and free or almost entirely free of surface errors (in grammar, punctuation and/or spelling). | The post has two of the following qualities: clearly written, well-structured, and free or almost entirely free of surface errors (in grammar, punctuation and/or spelling). | The post has one of the following qualities: clearly written, well-structured, and free or almost entirely free of surface errors (in grammar, punctuation and/or spelling). | The post is unclear, in part due to extensive surface errors (in grammar, punctuation, and/or spelling). |